Altrincham Gaming Club

Altrincham Gaming Club We are the Altrincham Gaming Club, based in Altrincham, South Manchester. We play Tabletop Games, RP The club meets at St. If walking just walk through St.

We play Tabletop Games, RPG, Card Games, Boards games... all systems are welcome! Georges Hall, Altrincham (a short walk from Altrincham tram/train station and bus routes) on Tuesday evenings 7-11pm. Subs are £4 for players (with no exceptions), non-players are free. Tea, coffee, biscuits and parking are free! (Can it get any better?)

The hall can be a little tricky to find by car. Turn left off

of the A56 onto a cobbled road (Albert place) with the old market tavern pub on your right, 50 yards up the hill on your right (after the flats) is a narrow lane, we are at the end of that. Sat nav WA14 4DL will get you to the top of the lane. Georges churchyard, the hall is at the rear. All systems are welcome, and please use this group to arrange or promote your games. Please note: No alcohol or smoking is permitted inside the hall. We also expect all members to show respect to club property (terrain, boards, etc.), the premises and, most importantly, their opponents... even when your dice don't work ;-)

09/11/2025

Hello folks! Roll call for 11/11; what are you up for and who’s playing out? 😁

09/11/2025

Hello folks!! Roll call for Tuesday 11/11; what are you playing and who are you playing it with? 😁

Great night of gaming last night; the obligatory Bushido by the old men in the corner, a super-close game of Alpha Strik...
24/01/2024

Great night of gaming last night; the obligatory Bushido by the old men in the corner, a super-close game of Alpha Strike, an exciting looking game of Full Spectrum Dominance, and our D&D group doing D&D things 😁

Thanks to everyone who came to the AGM last night, the minutes are below.We then had games of MCP, Dune Imperium and Sma...
18/10/2023

Thanks to everyone who came to the AGM last night, the minutes are below.

We then had games of MCP, Dune Imperium and Smash Up. Good to see so many people, including some new faces and old. The club is going from strength to strength again and we'll be running some of the other suggestions from the post a couple of months ago soon.

Minutes:

Iain Ross opened the meeting and explained the requirement for elected positions and a constitution in order for the club to open a Society Bank Account.

The positions were as follows.

- Iain Ross was elected as Chairperson
- Billy Goodman was elected as Treasurer
- Drew Garry was elected as Secretary
- Rachael Lewis was elected as honorary officer and safeguarding
- Charles Budworth, Andy Sharp, Russell Rimmer, Matthew Woods and Chris Toubanks were elected as honorary officers.

The draft constitution was ratified with no amendments and will hereby be referred to as the constitution.

The AGM was closed.

Thanks to everyone who came last night, loads of games going on. We had Shatterpoint demos going on, hopefully we can tr...
11/10/2023

Thanks to everyone who came last night, loads of games going on.

We had Shatterpoint demos going on, hopefully we can trick more people into playing this because it's a great game!

Hedley and Drew were playing Bushido. It came as a shock to us all.

There were also three tables of boardgames, with Dune Imperium, Root, Cockroach Poker and Shadow Hunters making it to the table.

Loads of games on at the club this week! We had minis games of Star Wars Armada, Epic, Bushido as well as boardgames inc...
06/10/2023

Loads of games on at the club this week!

We had minis games of Star Wars Armada, Epic, Bushido as well as boardgames including Blockus, Village and Gizmo.

Great to have the club so busy again. Don't forget our AGM is a week on Tuesday (17 October), see the event on the AGC group for more details.

See you all soon!

01/10/2023

Hello Folks. Please find in the Files section of the Altrincham Gaming Club Facebook Group, a PDF of the proposed Club Constitution.
This is the constitution that we will need to have ratified and adopt in order to open a Club bank account, as we explained in the post about the Extraordinary General meeting due to be held on the 17th October.
If you have any queries about the document, please ask here, and we will try to help with anything that isn't clear.
Thank you, and hopefully we will see you all on the 17th!

Thanks to everyone who came last night. Illness for a few members saw us as a boardgame only club. Six of us played a va...
27/09/2023

Thanks to everyone who came last night. Illness for a few members saw us as a boardgame only club. Six of us played a variety of boardgames including Shadow Hunters, Root, Azul and Gizmos.

Lots of things died, some pretty patterns were made, and some otters made some sweet sweet profit as they took control of the woodland.

Another game of Epic last night: a 2k intro game with Gavin’s Ghazgull Orcs Vs. My Cheaty Eldar. ™Bit swingy in the midd...
20/09/2023

Another game of Epic last night: a 2k intro game with Gavin’s Ghazgull Orcs Vs. My Cheaty Eldar. ™
Bit swingy in the middle turn, with my Falcons getting wiped out by a massive Ork assault, and my big Cobra formation nearly getting blasted too, only saved from my foolish positioning by a slightly fluke retain roll, allowing me to get them out of the danger I’d put them in!
The Eldar’s superior speed and manoeuvrability got them out of trouble in turn three, with a very close fought victory: I took Blitzkrieg and Hold the Line victories, and just about prevented the Orks from getting take and Hold.
Great game, lovely opponent and lovely blue orks (Blorks?). Look forward to the next one :-)

A great night last night at the AGC! We were pretty much back to pre-pandemic levels of attendance, with the welcome ret...
13/09/2023

A great night last night at the AGC! We were pretty much back to pre-pandemic levels of attendance, with the welcome return of a few old faces 🙂

There was a lot going on; some new Edition 40k, some Bushido shenanigans with Hedley’s Ninjas actually getting beaten by someone for the first time in living memory (Well done to Andrew’s Ito snake boiz). There was a properly nutty game of Epic with easily a hundred plus stands of Orcs vs a select band of Thousand Sons, and a massive and exciting looking multiplayer Mordheim game (this looks like a great campaign to get involved in if you fancy it folks!)

Be great to see even more people here next week; until then, here are the pics I remembered to take…

Despite it being a quiet back-to-school club week, Charles and I had an, erm, epic game of Epic this week 😊 Two quite co...
07/09/2023

Despite it being a quiet back-to-school club week, Charles and I had an, erm, epic game of Epic this week 😊 Two quite contrasting armies: the speedy shooty Yme-Loc space elves and the slow and stompy Thousand Sons. The glass hammer against the dusty rock. Or something. Anyway…

We ended up playing corner deployment for the first time (possibly ever), with the Eldar choosing a corner after winning the first roll-off. After some head scratching about how you place objectives with corner deployment, our blitzkriegs were about as far apart as they could get and there was a tempting but scarily dense cluster of objectives near the centre line of the board (but not illegally close, I hasten to add).

The game was a tense back and forth of Eldar sniping and cagey Chaos advance in the first couple of rounds, with the (absolutely horrible) Silver Towers doing some pretty nasty things to Falcons in return for the Scorpions and not-yet dead Falcons blowing holes in a fair few Sons formations.

At the end of turn 1, we had managed to create a situation in the middle of the board where the turn 2 initiative roll had become pivotal. A large formation of Disc Riders had zoomed up the board and had taken cover in a building within striking distance of a deadly formation of Yme-Loc Cobras and a line of Warp Hunters. It was pretty obvious that if the Yme-Loc won the initiative, the cobras would activate first, very probably followed by the Warp Hunters, though with my activation rolls this game, that wasn’t in any way guaranteed…), and if the Thousand Sons won, the Disc Riders and their champion would summon nasty demons and then do terrible things to the Engines of Vaul in a bloody assault.

We did the only sensible thing in such a situation and made a cup of tea, then came back to the table and carried out the critical roll off. Disaster for the pointy-eared ones!! With equal Stratedy Ratings on both armies, it all came down to the single roll, and the Thousand sons won it with a 5 to the Yme-Loc roll of 3.

The much feared summoning and subsequent assault happened, and the result was that only one Cobra survived, broken, and with only one damage point remaining, and the Warp Hunters were annihilated. Disaster!!

The rest of the game got far bloodier from this point on. It wasn’t clear until the last couple of activations of round 3 who was going to clinch this one. It looked all the way through like it was going to be a hard-fought draw with a turn 4 having to be played, but at the eleventh hour, a super fast headlong charge across the board by a unit of Falcons to take the chaos blitzkrieg and the destruction of a unit of Silver Towers by the Scorpion formation on the other side of the board meant that the Eldar just managed to clinch Blitzkrieg and Take and Hold, winning the game.

It was a genuinely close exciting battle right up until the last minute, and it could have gone either way. A rematch next week I think!!

Address

Altrincham
WA144TT

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